escalation run
Is This The Most Broken Sniper Build? | Pentagon Tier 10 Run
Tier 10 Pentagon Escalation cleared with an Aces & Eights sniper build. No commentary, pure gameplay. I ran 4-piece Aces & Eights with Prima Donna, Melon Balle
escalation run
Saru Exotic Backpack Worth It? I tested the Decoy King talent in The Division 2 Red Moon Rising update. Saru gives 5% to 25% damage based on the moon cycle and
Saru Exotic Backpack Worth It? I tested the Decoy King talent in The Division 2 Red Moon Rising update. Saru gives 5% to 25% damage based on the moon cycle and
Escalation loot and Tier 10 hub Loot today and farming hub Prototype gear and vendor hub
| Mission | Sarru Backpack Deep Dive |
|---|---|
| Content type | escalation run |
| Difficulty/variant | Gameplay |
| Duration | Not listed |
| Published | 2026-10-02 |
| Page last checked | 2026-10-02 |
| Playlist | The Division 2 Speedruns, Builds & Experiments |
| YouTube | Watch on YouTube |
This Raigulus gameplay recording follows Sarru Backpack Deep Dive through the opening route, objective order, encounter context, and loot checks visible in the run.
The embedded Raigulus video is the primary reference for the route, timing, build context, and results shown on this page.
Use the boss section of the embedded video for exact positioning and timing. The written page avoids naming boss mechanics that are not verified from the current run.
Loot checks are included where possible in the run. This page does not claim all SHD caches, collectibles, hidden rooms, or named drops unless the video title or description explicitly says so.
escalation run
Tier 10 Pentagon Escalation cleared with an Aces & Eights sniper build. No commentary, pure gameplay. I ran 4-piece Aces & Eights with Prima Donna, Melon Balle
escalation run
I farmed the NEW Vertigo exotic in Red Moon Rising, tested its Startling talent in Escalation, then ran a full Tier 10 DARPA Research Labs Escalation with rando
escalation run
Tier 10 Escalation Air & Space Museum cleared in 10:33 with random matchmaking and no dedicated healer: aggressive pacing and target priority.
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