build/showcase
The Division 2 DARPA Tier 10 Escalation | 6M Rage Harvest Hits [2026]
The Division 2 DARPA Tier 10 Escalation run with Rage Harvest, Bluescreen, Tipping Scales, and 6M per-bullet damage.
build/showcase
The Division 2 Tier 10 Escalation run with 117 kills during Rage Harvest, testing whether the event is OP or painful.
Long Tier 10 Escalation run during Rage Harvest with 117 kills, roughly 50 minutes of full-run pacing, and the core question of whether the event feels OP or painfully slow.
Escalation loot and Tier 10 hub Loot today and farming hub Prototype gear and vendor hub
| Mission | Tier 10 Escalation |
|---|---|
| Content type | build/showcase |
| Difficulty/variant | Tier 10 |
| Published | 2026-07-07 |
| Playlist | The Division 2 Speedruns, Builds & Experiments |
| YouTube | Watch on YouTube |
| Mission type | build/showcase |
|---|---|
| Difficulty covered | Tier 10 |
| Estimated duration | 50:00 |
| Recommended setup | Use a build comfortable for the shown difficulty and keep enough sustain for long objective rooms. |
This page supports the Raigulus gameplay run for Tier 10 Escalation. It focuses on build behavior, encounter pressure, matchmaking context, damage output, and visible combat flow.
Use the boss section of the embedded video for exact positioning and timing. The written page avoids naming boss mechanics that are not verified from the current run.
Loot checks are included where possible in the run. This page does not claim all SHD caches, collectibles, hidden rooms, or named drops unless the video title or description explicitly says so.
build/showcase
The Division 2 DARPA Tier 10 Escalation run with Rage Harvest, Bluescreen, Tipping Scales, and 6M per-bullet damage.
build/showcase
The Division 2 Tier 10 Escalation run with random matchmaking using a Bluescreen + Tipping Scales LMG build.
build/showcase
The Division 2 Tipping Scales Whiplash LMG build for non-stop shooting, Tier 6 gameplay, and reduced reload downtime.